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Resident Alien Game

Table of contents

Motivation

Development Process

Phase 1: Brainstorming and Concepts

We have brainstormed to come up with this game concept of a 3D thrilling game where you play as an alien trying to fix your crashed spaceship and escape from the inspired by the TV show Resident Alien . The game will be a third-person game with a focus on exploration and puzzle-solving. The game will be set in a large open world with a variety of environments, including forests, mountains, and deserts. The game will feature a variety of skills that the player can use to fight off enemies and solve puzzles. The game will also feature a variety of enemies, including humans, robots, and other aliens. The game will have a strong focus on story and character development, with a variety of side quests and other activities for the player to engage in. The game will be developed using the Unity game engine and will be released on PC and consoles.

Phase 2: Prototype

Vedio of the prototype:

We have created a prototype of the game to demonstrate the core gameplay mechanics and features.

Phase 3: Current Version

This is our current and final version of the game:

In this version, we have made the following changes to the game:

Future Work

  1. Add more levels to the game.
  2. Let the alien be able to kill the cop by attacking couple time.
  3. Once changed back to alien form, instead of turning back after a certain time, the alien will have to kill a civilian to change back to human form.

Project Management

We have used the project board from GitHub to manage our project. The link to the project board is here.

Game Download

The game can be downloaded from the following link: Resident Alien Game

About us

Hangbo Zhang:

Graduate student in Computer Science at University of Hawaii at Manoa. Graduating in May 2024.

Areas of interest: Software Development, Machine Learning, and Cyber Security.

Email: hangbo@hawaii.edu

Portfolio: https://hangbozhang.github.io/

Feimei Chen:

Graduate student in Computer Science at University of Hawaii at Manoa. Graduating in May 2025.

Areas of interest: Software Development, Machine Learning, and Artificial Intelligence.

Email: feimei@hawaii.edu

Portfolio: https://feimeichen.github.io/

Mikhail Shkaralevich:

Undergraduate student in BS Computer Science at University of Hawaii at Manoa. Expect to graduate in Fall 2025.

Areas of interest: Software & Web Developmen, Robotics and Cybersecurity.

Email: mikhail8@hawaii.edu

Portfolio: https://mikhail-shkaralevich.github.io/